Saturday, July 9, 2011

Cold City Characters and Game Structure

Character Creation for our Cold City game was mostly done through forum posts. One of the highlights of the system, I think, is how simple the character records are. A few numbers, a few descriptions of traits and agendas, and off you go. We have six (!) players, and that's a little daunting for any game, but more-so for one that structurally only really accommodates five. So our RPA team has representatives from both East and West Germany.

Cecil put together Oliver Friend, a charming MI6 operative.
Kim is playing Pham Xuan Ko, French via Viet Nam analyst for the External Documentation and Counter-Espionage Service.
Justin is Heinrich Ziller, West German and tied to no organization other than the RPA.
Brendan will be Otto Keck, East German Stasi agent (I think).
Patrick is Rick Patton, American CIA agent and somewhat loose cannon.
And finally, Chris is Grigori Sudakov, of the GRU.

With this many players there is NO way that we'll ever all get together at the same time. With that in mind, my plan is to structure the game as episodically as possible. Each "mission" has a hard stop at the end of each session, and there are to be no cliffhangers. I envision it something like Fringe, but set in 1950 Berlin and co-produced by HBO. I'm planning on six sessions and connected cases to give the game something of an arc.

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